
No matter who your character is or where he came from, all members of the Rebel Alliance share the desire to cast off the oppressive rule of the Galactic Empire. Play as an agressive Bothan Commando, a wily Duros Saboteur, a tough and focused Mon Calamari Commander or a character that no one but you could possibly imagine. Character creation in Age of Rebellion works from the assumption that each character enters his or her first adventure with a history. Everyone has the potential to do something great, and in Age of Rebellion, your characters will have the chances to pursue their destinies as they’re thrust into adventure with some of the galaxy’s most courageous and daring heroes. Make your mark on the galaxy as a member of the Rebel Alliance. These additional books add more adventures for you to use in your campaign, further explore the game's setting, and offer players more options for building and advancing their characters. Players looking for more action and adventure will be able to explore even more of the galaxy in Age of Rebellion supplements.


You’ll build characters, encounter memorable adversaries, and confront your destinies. The Age of Rebellion Core Rulebook is a fully self-contained reference that allows players and GMs to enjoy whole campaigns in the Star Wars galaxy, from the simplest combinations of adventures to vast, sophisticated explorations of life as a member of the Rebel Alliance. A complete, introductory adventure to launch players into action.
#AGE OF REBELLION BOOKS HOW TO#

Convenient charts of weapons, gear, devices, starships, and vehicles.Clear descriptions of the game’s skills and talents.Concise rules for character generation and advancement.An introduction to roleplaying in the Star Wars universe.It includes everything players and GMs need to start their Star Wars roleplaying campaign: The heart and soul of Age of Rebellion is the 464-page Core Rulebook. The Star Wars Universe at Your Fingertips They brave the consequences in hope of building a better life for themselves, their families, and the galaxy at large. They reject the Emperor and his fear-mongering and oppressive ways. They fight for freedom from oppression for both themselves and for others. The Rebels’ drive to destroy the Empire reflects their spirit and determination to live free. In short, just about everyone has a skill the Rebellion could use somewhere in the galaxy. It needs mechanics and technicians, scouts and doctors, engineers and procurement specialists. It needs spies and saboteurs to infiltrate the Imperial bureaucracy and military facilities. It needs military officers and personnel from admirals to soldiers to staff its ships and armies. But to succeed, the Rebel Alliance requires people of all types and capabilities. Its success emboldens others to join the fight. The Rebel Alliance is the greatest hope and largest single symbol of dissent in the galaxy.
